About Me

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Welcome!

I am a video game artist from Estonia, specialized in creating materials and textures procedurally in Substance Designer, using photogrammetry to scan surfaces with Reality Capture or manually sculpting, modeling, and painting in ZBrushBlender and Substance Painter. Some other software may sometimes creep in too.

Also, I really enjoy Environment Art and working with shaders in Unreal Engine for my own cinematic horror project "Screams Of Silence". In my free time, I am learning concept art, experimenting with photography and working on tutorials.

Oh, and I love cats.

10
Experience
3
Nala, Bilbo and Chloe

Production

Substance 3D Designer & ZBrush

Materials & Textures

My main area of expertise is creating procedural and hand-crafted materials and textures. I've been doing this for over a decade and absolutely love building surfaces. My aim is to create the most believable procedural content, cleanest scans and multipurpose production oriented content.

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Surfaces & Assets

Photogrammetry

One of my keen interests is photogrammetry, especially processing scanned data and using photometric captures to create hybrid procedural materials. Mostly, it's a great excuse to explore the world and bring parts of it into my work.

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Unreal Engine 5 & Blender

Environment Design

Finding good compositions while also accommodating player experience is the most important part for me when creating and designing environments. I always thrive for having cohesive storytelling and visual interest in all of my level art.

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Experience