Welcome!
I am a video game artist from Estonia, specialized in creating materials and textures — whether that’s procedurally in Substance Designer, using photogrammetry to scan surfaces with Reality Capture or manually sculpting, modeling, and painting in ZBrush, Blender and Substance 3D Painter.
In my free time, I’m learning concept art, experiment with photography and dabbling in traditional art such as drawing, acrylic painting, and clay sculpting. I suck at them but I'm having a blast, so honestly I don't give a fuck.
Life’s too short to chase perfection.
Whenever I have time to spare, I work on tutorials for materials and on my own psychological horror game, "Screams of Silence", in Unreal Engine. I am directing the entire visual language, game design, and overall gameplay experience, focusing on impactful levels, intuitive shaders, asset pipelines, and above all, telling my story.


